A two-player strategy game by George Mills

Pent was invented by George Mills in 1971. It is inspired by Hex, another game where you try to connect non adjacent edges with an unbroken path. The playing board is a stretched out soccer ball (hexagons and pentagons — put another way, it is a Schlegel diagram of a truncated icosahedron).

One of the key strategy points is that you don't need to play all eight of your pieces before you start moving them to adjacent cells. You can hold some in reserve.

Here are two completed games. Orange won the first, and Blue won the second:

three-piece win eight-piece win

Download the PDF if you'd rather play with physical pieces.

Download the GeoGebra file.

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