- Each player has eight pieces, which are off the board to start.
- On your turn, either place one of your unplayed pieces on a free space on the board, or move a played piece to an adjacent free space.
- To win, connect two non-adjacent edges with an unbroken path of your pieces.
- (Both players play on one computer, or download the PDF and play using physical pieces.)
Pent was invented by George Mills in 1971. It is inspired by Hex, another game where you try to connect non adjacent edges with an unbroken path. The playing board is a stretched out soccer ball (hexagons and pentagons — put another way, it is a Schlegel diagram of a truncated icosahedron).
One of the key strategy points is that you don't need to play all eight of your pieces before you start moving them to adjacent cells. You can hold some in reserve.
Here are two completed games. Orange won the first, and Blue won the second: